/*
* Region.h
* Copyright (c) 2011 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// SOL++2000
#pragma once
#include <sol\GdiObject.h>
#include <sol\Brush.h>
namespace SOL {
class Region :public GdiObject {
public:
Region(HRGN hrgn)
:GdiObject((HANDLE)hrgn) { };
~Region() {
HRGN hrgn = (HRGN)get();
if(hrgn) DeleteObject(hrgn);
}
BOOL equal(Region* region) {
return ::EqualRgn((HRGN)get(), (HRGN)region->get());
}
BOOL fill(HDC hdc, Brush* brush) {
return ::FillRgn(hdc, (HRGN)get(), (HBRUSH)brush->get());
}
BOOL frame(HDC hdc, Brush* brush, int width, int height) {
return ::FrameRgn(hdc, (HRGN)get(), (HBRUSH)brush->get(),
width, height);
}
int getBox(RECT* rect) {
return ::GetRgnBox((HRGN)get(), rect);
}
BOOL invert(HDC hdc) {
return ::InvertRgn(hdc, (HRGN)get());
}
int offset(int x, int y) {
return ::OffsetRgn((HRGN)get(), x, y);
}
BOOL paint(HDC hdc) {
return ::PaintRgn(hdc, (HRGN)get());
}
BOOL ptIn(int x, int y) {
return ::PtInRegion((HRGN)get(), x, y);
}
BOOL rectIn(RECT* rect) {
return ::RectInRegion((HRGN)get(), rect);
}
//2009/11/01
public:
operator HRGN(){
return (HRGN)get();
}
};
}
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