/*
* Oval.h
* Copyright (c) 2011 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// SOL++2000
#pragma once
#include <sol\Shape.h>
namespace SOL {
class Oval :public Shape {
private:
int x1, y1;
int x2, y2;
public:
Oval(int p1, int q1, int p2, int q2) {
x1 = p1; y1 = q1;
x2 = p2; y2 = q2;
}
void draw(DC* dc) {
Oval::draw(dc, 0, 0);
}
void draw(DC* dc, int x, int y)
{
if(getFillMode()) {
Brush brush(getBackColor());
Pen pen(PS_SOLID, getBorderWidth(), getBorderColor());
HGDIOBJ oldbrush = dc->select(&brush);
HGDIOBJ oldpen = dc->select(&pen);
dc -> ellipse(x+x1, y+y1, x+x2, y+y2);
dc -> select(oldbrush);
dc -> select(oldpen);
}
else {
StockObject brush(NULL_BRUSH);
Pen pen(PS_SOLID, getBorderWidth(), getBorderColor());
dc -> select(&brush);
HGDIOBJ oldpen =dc ->select(&pen);
dc -> ellipse(x+x1, y+y1, x+x2, y+y2);
dc -> select(oldpen);
}
}
void get(int* p1, int* q1, int* p2, int* q2) {
*p1 = x1; *q1 = y1;
*p2 = x2; *q2 = y2;
}
void move(int x, int y) {
x1 += x; y1 += y;
x2 += x; y2 += y;
}
void set(int p1, int q1, int p2, int q2) {
x1 = p1; y1 = q1;
x2 = p2; y2 = q2;
}
};
}
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