SOL9 2.0 Class: OpenGLMeshedXZPlane

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 *  OpenGLMeshedXZPlane.h
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//2017/02/15 

#pragma once
  
#include <sol/opengl/OpenGLMeshedPlane.h>

namespace SOL {
  
// PRIMITIVE may take GL_TRIANGLE_STRIP, GL_QUAD_STRIP
 
template <GLenum PRIMITIVE, int WIDTH, size_t MESH_COUNT> 
  
class OpenGLMeshedXZPlane: public OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT> {

public:
  OpenGLMeshedXZPlane(float y)
  {
    float fsize = (float)WIDTH;
    for (int i = 0; i<MESH_COUNT-1; i++) {
      
      for (int j = 0; j<MESH_COUNT; j++) {
        int k = j*MESH_COUNT;
        float fx = (float)i;
        float fz = (float)j;
        OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT>::put(i +    k, fx/fsize,        y, fz/fsize);
        OpenGLMeshedPlane<PRIMITIVE, WIDTH, MESH_COUNT>::put(i + 1 +k, (fx+1.0f)/fsize, y, fz/fsize);
      }
    }
  }
};
}


Last modified: 5 May 2019

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