/*
* ObjectArray.h
* Copyright (c) 2009 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// SOL++2000
#pragma once
#include <sol\Array.h>
namespace SOL {
class ObjectArray :public Array {
private:
Object** array;
public:
ObjectArray(UINT size)
:Array(size)
{
array = new Object*[size];
for(UINT i = 0; i<size; i++) {
array[i] = NULL;
}
}
public:
~ObjectArray()
{
delete [] array;
}
public:
BOOL set(UINT n, Object* object)
{
BOOL rc = FALSE;
if(n <getSize()) {
array[n] = object;
rc = TRUE;
}
return rc;
}
public:
Object* get(UINT n)
{
Object* object = NULL;
if(n < getSize()) {
object = array[n];
}
return object;
}
public:
void sort(SortDirection dir)
{
int length = getSize();
for (int i = 0; i<length -1; i++) {
int j = i+1;
Object* obj = array[i];
int c = 0;
for(j = i+1; j<length; j++) {
Object* jthObj = array[j];
if (dir == ASCENDING) {
if (jthObj -> compare(obj) > 0) {
c = j;
obj = array[j];
}
}
if (dir == DESCENDING) {
if (jthObj -> compare(obj) < 0) {
c = j;
obj = array[j];
}
}
}
array[c] = array[i];
array[i] = obj;
}
}
};
}
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