SOL9 2.0 Class: Direct3D12ConstantBufferViewRootSignature

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Source code

/******************************************************************************
 *
 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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 *
 *  Direct3D12ConstantBufferViewRootSignature.h
 *
 *****************************************************************************/

// 2016/10/10

#pragma once

#include <sol/direct3d12/Direct3D12RootSignature.h>

namespace SOL {

class Direct3D12ConstantBufferViewRootSignature : public Direct3D12RootSignature {
    
public:
  Direct3D12ConstantBufferViewRootSignature(
      __in ID3D12Device*              device,
      __in D3D12_ROOT_SIGNATURE_DESC* desc)
  :Direct3D12RootSignature(device, desc)
  {
  }
  
public:
  Direct3D12ConstantBufferViewRootSignature(
      __in ID3D12Device* device)
  :Direct3D12RootSignature(device)
  {
  }
 
  Direct3D12ConstantBufferViewRootSignature(
    __in ID3D12RootSignature* rootSignature)
  :Direct3D12RootSignature(rootSignature)
  {
  }
  
  ~Direct3D12ConstantBufferViewRootSignature()
  { 
  }

};

}
    

Last modified: 5 May 2019

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