SOL9 2.0 Class: Direct3D11CommandList

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Source code

/******************************************************************************
 *
 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
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 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
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 *
 *  Direct3D11CommandList.h
 *
 *****************************************************************************/

// 2016/01/01

#pragma once

#include <sol/direct3d11/Direct3D11DeviceChild.h>

namespace SOL {

class Direct3D11CommandList : public Direct3D11DeviceChild {

   
public:
  Direct3D11CommandList()
  {
  }

  ~Direct3D11CommandList()
  {
  }

  operator ID3D11CommandList*()
  {
    return getCommandList();
  }
  
  ID3D11CommandList* getCommandList()
  {
    ID3D11CommandList* list = (ID3D11CommandList*)getIUnknown();
    if (list) {
        return list;
    } else {
      throw IException("ID3D11CommandList is NULL.");
    }
  }
  
 
  UINT getContextFlags()
  {
    ID3D11CommandList* list = getCommandList();
    return list -> GetContextFlags();
  }
  
};
  
  


}


Last modified: 5 May 2019

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