SOL9 2.0 Class: Direct3D10SamplerState

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Source code

/******************************************************************************
 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *    derived from this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 *
 *  Direct3D10SamplerState.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d10/Direct3D10DeviceChild.h>


namespace SOL {

class Direct3D10SamplerState : public Direct3D10DeviceChild {
    
public:
  Direct3D10SamplerState(
      __in  ID3D10Device* device,
      __in  const D3D10_SAMPLER_DESC *pSamplerDesc)
  :Direct3D10DeviceChild()
  {
    ID3D10SamplerState *samplerState = NULL;
    HRESULT hr = device -> CreateSamplerState( 
        pSamplerDesc,
        &samplerState);
    if (FAILED(hr)) {
      throw IException("Failed to CreateSamplerState. HRESULT(0x%lx)", hr)
    }
  }  

  ~Direct3D10SamplerState()
  {

  }

  operator ID3D10SamplerState*()
  {
    return getSamplerState();
  }

  ID3D10SamplerState* getSamplerState()
  {
    ID3D10SamplerState* samplerState = (ID3D10SamplerState* )getIUnknown();
    if (samplerState) {
      return samplerState;
    } else {
      throw IException("ID3D10SamplerState is NULL.")
    }
  }

  void  getDesc( 
            __out  D3D10_SAMPLER_DESC *pDesc)
  {
    ID3D10SamplerState* samplerState = getSamplerState();
    samplerState -> GetDesc( 
            pDesc);
  }

  void  getDesc( 
            __out  D3D10_SAMPLER_DESC& desc)
  {
    ID3D10SamplerState* samplerState = getSamplerState();
    samplerState -> GetDesc( 
            &desc);
  }
        
};

}

Last modified: 5 May 2019

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