SOL9 2.0 Class: Direct3D10RasterizerState

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Source code

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 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *  Direct3D10RasterizerState.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d10/Direct3D10DeviceChild.h>

namespace SOL {

class Direct3D10RasterizerState : public Direct3D10DeviceChild {
public:
  Direct3D10RasterizerState( 
    __in  ID3D10Device* device,
    __in  const D3D10_RASTERIZER_DESC *pRasterizerDesc)
  {
    ID3D10RasterizerState* rasterizerState = NULL;
    HRESULT hr = device -> CreateRasterizerState( 
        pRasterizerDesc,
        &rasterizerState);
    if (SUCCEEDED(hr)) {
      set(rasterizerState);
    } else {
      throw IException("Failed to CreateRasterizerState. HRESULT(0x%lx)", hr)
    }
  }  
  
  operator ID3D10RasterizerState*()
  {
    return getRasterizerState();
  }

  ID3D10RasterizerState* getRasterizerState()
  {
    ID3D10RasterizerState* rasterizerState = (ID3D10RasterizerState* )getIUnknown();
    if (rasterizerState) {
      return rasterizerState;
    } else {
      throw IException("ID3D10RasterizerState is NULL.")
    }
  }

  void getDesc( 
            __out  D3D10_RASTERIZER_DESC *pDesc)
  {
    ID3D10RasterizerState* rasterizerState = getRasterizerState();
    rasterizerState -> GetDesc( 
              pDesc);
  }
   
  void getDesc( 
            __out  D3D10_RASTERIZER_DESC& desc)
  {
    ID3D10RasterizerState* rasterizerState = getRasterizerState();
    rasterizerState -> GetDesc( 
              &desc);
  }
};
}

Last modified: 5 May 2019

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