SOL9 2.0 Class: Direct3D10DeviceChild

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Source code

/******************************************************************************
 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions, and the following disclaimer.
 *  
 * 2. The name of the author may not be used to endorse or promote products
 *    derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
 * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
 * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 
 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 
 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 *
 *  Direct3D10DeviceChild.h
 *
 *****************************************************************************/

#pragma once

#include <sol/com/ComIUnknown.h>
#include <d3d10_1.h>
#include <d3dx10.h>

namespace SOL {
  
class  Direct3D10DeviceChild : public ComIUnknown {
public:
  Direct3D10DeviceChild()
  :ComIUnknown()
  {
  }

  ~Direct3D10DeviceChild()
  {
  }

  operator ID3D10DeviceChild*()
  {
    return getDeviceChild();
  }

  ID3D10DeviceChild* getDeviceChild()
  {
    ID3D10DeviceChild* child = (ID3D10DeviceChild*)getIUnknown();
    if (child) {
        return child;
    } else {
        throw IException("ID3D10DeviceChild is NULL.")
    }
  }
  
  void  getDevice( 
            __out  ID3D10Device **ppDevice)
  {
    ID3D10DeviceChild* child = getDeviceChild();
    child -> GetDevice( 
            ppDevice);
  }      

  void  getPrivateData( 
            __in  REFGUID guid,
            __inout  UINT *pDataSize,
            __out  void *pData)
  {
    ID3D10DeviceChild* child = getDeviceChild();
    HRESULT hr = child -> GetPrivateData( 
                guid,
                pDataSize,
                pData);
    if (FAILED(hr)) {
        throw IException("Failed to GetPrivateData. HRESULT(0x%lx)", hr)
     }
   }     
        
  void  setPrivateData( 
            __in  REFGUID guid,
            __in  UINT dataSize,
            __in  const void *pData)
  {
    ID3D10DeviceChild* child = getDeviceChild();
    HRESULT hr = child -> SetPrivateData( 
                guid,
                dataSize,
                pData);
    if (FAILED(hr)) {
        throw IException("Failed to SetPrivateData. HRESULT(0x%lx)", hr)
    }
   }     
        
  void  setPrivateDataInterface( 
            __in  REFGUID guid,
            __in_opt  const IUnknown *pData)
  {
    ID3D10DeviceChild* child = getDeviceChild();
    HRESULT hr = child -> SetPrivateDataInterface( 
            guid,
            pData);
    if (FAILED(hr)) {
        throw IException("Failed to SetPrivateDataInterface. HRESULT(0x%lx)", hr)
    }
   }     
};
    
}


Last modified: 5 May 2019

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