SOL9 2.0 Class: Direct2D1SimplifiedGeometrySink

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Source code

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 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *    derived from this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 *  Direct2D1SimplifiedGeometrySink.h
 *
 *****************************************************************************/

#pragma once

#include <sol/directx/Direct2D1RenderTarget.h>

#include <sol/directx/Direct2D1Geometry.h>
#include <sol/directx/Direct2D1Resource.h>


namespace SOL {

class Direct2D1SimplifiedGeometrySink : public ComIUnknown
{
public:
  Direct2D1SimplifiedGeometrySink()
  :ComIUnknown()
  {
  }

  ~Direct2D1SimplifiedGeometrySink()
  {
  }

  operator ID2D1SimplifiedGeometrySink*()
  {
    return getSink();
  }

  virtual ID2D1SimplifiedGeometrySink* getSink()
  {
    ID2D1SimplifiedGeometrySink* sink = (ID2D1SimplifiedGeometrySink*)getIUnknown();
    if (sink) {
      return sink;
    } else {
      throw IException("ID2D1SimplifiedGeometrySink is NULL.");
    }
  }


  void setFillMode(
        D2D1_FILL_MODE fillMode 
        )
  {
    ID2D1SimplifiedGeometrySink* sink = getSink();
    sink -> SetFillMode(
        fillMode 
        );
  }
  
  void setSegmentFlags(
        D2D1_PATH_SEGMENT vertexFlags 
        )
  {
    ID2D1SimplifiedGeometrySink* sink = getSink();
    sink -> SetSegmentFlags(
        vertexFlags 
        );
  }
    
  void beginFigure(
        D2D1_POINT_2F startPoint,
        D2D1_FIGURE_BEGIN figureBegin 
        )
  {
    ID2D1SimplifiedGeometrySink* sink = getSink();
    sink -> BeginFigure(
        startPoint,
        figureBegin 
        );
  }
    
  void addLines(
        __in CONST D2D1_POINT_2F *points,
        UINT pointsCount 
        )
  {
    ID2D1SimplifiedGeometrySink* sink = getSink();
    sink -> AddLines(
        points,
        pointsCount 
        );
  }
    
  void addBeziers(
        __in CONST D2D1_BEZIER_SEGMENT *beziers,
        UINT beziersCount 
        )
  {
    ID2D1SimplifiedGeometrySink* sink = getSink();
    sink -> AddBeziers(
        beziers,
        beziersCount 
        );
  }
    
  void endFigure(
        D2D1_FIGURE_END figureEnd 
        )
  {
    ID2D1SimplifiedGeometrySink* sink = getSink();
    sink -> EndFigure(
        figureEnd 
        );
  }
    
  void close(
        )
  {
    ID2D1SimplifiedGeometrySink* sink = getSink();
    HRESULT hr = sink -> Close();
    if (FAILED(hr)) {
      throw IException("Failed to Close. HRESULT(0x%lx)", hr);
    }
  }
 
}; 
}


Last modified: 5 May 2019

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