SOL9 2.0 Class: D3D10RasterizerDesc

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 *  D3D10RasterizerDesc.h
 *
 *****************************************************************************/

#pragma once

#include <sol/direct3d10/Direct3D10DeviceChild.h>

/*
typedef struct D3D10_RASTERIZER_DESC
    {
    D3D10_FILL_MODE FillMode;
    D3D10_CULL_MODE CullMode;
    BOOL FrontCounterClockwise;
    INT DepthBias;
    FLOAT DepthBiasClamp;
    FLOAT SlopeScaledDepthBias;
    BOOL DepthClipEnable;
    BOOL ScissorEnable;
    BOOL MultisampleEnable;
    BOOL AntialiasedLineEnable;
    }   D3D10_RASTERIZER_DESC;
 */
 
namespace SOL {


class D3D10RasterizerDesc {
private:
  D3D10_RASTERIZER_DESC desc;
  
public:
  D3D10RasterizerDesc()
  {
    memset(&desc, 0, sizeof(desc));
  }
  

  operator D3D10_RASTERIZER_DESC*()
  {
    return &desc;
  }
  
  void fillMode(D3D10_FILL_MODE mode)
  {
    desc.FillMode = mode;
  }
  
  void cullMode(D3D10_CULL_MODE mode)
  {
    desc.CullMode = mode;
  }
  
  void frontCounterClockwise(BOOL frontCounterClockwise)
  {
    desc.FrontCounterClockwise =  frontCounterClockwise;
  }
    
  void depthBias(INT depthBias)
  {
    desc.DepthBias = depthBias;
  }

};

}

Last modified: 5 May 2019

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