SOL9 2.0 Class: D3D10InputElements

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Source code

/******************************************************************************
 *
 * Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *    derived from this software without specific prior written permission.
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 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR 
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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 *
 *  D3D10InputElements.h
 *
 *****************************************************************************/

// 2016/01/15

#pragma once

#include <sol/Object.h>
#include <sol/Exception.h>

#include <d3d11.h>
#include <d3dx11.h>

namespace SOL {

class D3D10InputElements {
public:
  static 
  const D3D10_INPUT_ELEMENT_DESC* getPosDesc(size_t& count)
  {
    static const D3D10_INPUT_ELEMENT_DESC desc[] = {  
      { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
    };
    count = CountOf(desc);
    return desc;
  }
    

public:
  static 
  const D3D10_INPUT_ELEMENT_DESC* getPosColorDesc(size_t& count)
  {
    static const D3D10_INPUT_ELEMENT_DESC desc[] = {  
      { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT,    0,  0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
      { "COLOR",    0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 }  
    };
    count = CountOf(desc);
    return desc;
  }

public:
  static
  const D3D10_INPUT_ELEMENT_DESC* getPosTexCoordDesc(size_t& count)
  {
    static const D3D10_INPUT_ELEMENT_DESC desc[] = {
      { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0,  0, D3D10_INPUT_PER_VERTEX_DATA, 0 },
          { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT,    0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 },
      };
    count = CountOf(desc);
    return desc;
  }

public:
  static
  const D3D10_INPUT_ELEMENT_DESC* getPosNormalDesc(size_t& count)
  {
    static const D3D10_INPUT_ELEMENT_DESC desc[] = {
      { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0,  D3D10_INPUT_PER_VERTEX_DATA, 0 },
      { "NORMAL",   0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D10_INPUT_PER_VERTEX_DATA, 0 },
    };
    count = CountOf(desc);
    return desc;    
  }
};

}

Last modified: 5 May 2019

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