/*
* Circle.h
* Copyright (c) 2011 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// SOL++2000
#pragma once
#include <sol\Shape.h>
namespace SOL {
class Circle :public Shape {
private:
int x, y;
unsigned int radius;
public:
Circle(int x1, int y1, unsigned int r) {
x = x1; y = y1;
radius = r;
}
public:
void draw(DC* dc) {
Circle::draw(dc, 0, 0);
}
public:
void draw(DC* dc, int px, int py)
{
if(getFillMode()) {
Brush brush(getBackColor());
Pen pen(PS_SOLID, getBorderWidth(), getBorderColor());
HGDIOBJ oldbrush = dc->select(&brush);
HGDIOBJ oldpen = dc->select(&pen);
dc -> ellipse(px+x-radius, py+y-radius,
px+x+radius, py+y+radius);
dc->select(oldbrush);
dc->select(oldpen);
}
else {
StockObject brush(NULL_BRUSH);
Pen pen(PS_SOLID, getBorderWidth(), getBorderColor());
dc ->select(&brush);
HGDIOBJ oldpen =dc ->select(&pen);
dc -> ellipse(px+x-radius, py+y-radius,
px+x+radius, py+y+radius);
dc -> select(oldpen);
}
}
void get(int* x1, int* y1, unsigned int *r) {
*x1 = 1; *y1 = y;
*r = radius;
}
void move(int x1, int y1) {
x += x1; y += y1;
}
void set(int x1, int y1, unsigned int r) {
x = x1; y = y1;
radius = r;
}
};
}
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