/*
* CallbackList.h
* Copyright (c) 2011 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// SOL++2000
#pragma once
#include <sol\CallbackEntry.h>
#include <sol\List.h>
namespace SOL {
class CallbackList :public List {
private:
CallbackEntry* entry;
public:
CallbackList()
{
entry = NULL;
}
public:
~CallbackList()
{
CallbackEntry* ptr = entry;
CallbackEntry* prev;
while(ptr) {
prev = ptr;
ptr = ptr -> getNext();
delete prev;
}
}
public:
void add(const TCHAR* name, Key key, Object* object,
Callback proc, void* data)
{
CallbackEntry* ent = new CallbackEntry(name, key,
object, proc, data);
ent -> add(entry);
entry = ent;
}
public:
void call(const TCHAR* name, Key key, void* value, Event& event)
{
Action action(value, event);
CallbackEntry* ptr = entry;
while(ptr) {
HWND hwnd = (HWND)key;
Key id = 0;
if(::IsWindow(hwnd)) {
id = (Key)::GetWindowLong(hwnd, GWL_ID);
}
if(( key == ptr->getKey() || id == ptr->getKey() ) &&
name == ptr->getName() ) {
Sleep(0);//2009/11/16
ptr -> call(action);
// Set callback result to event;
event.setResult(action.getResult());
break;
}
ptr = ptr -> getNext();
}
}
};
}
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