/*
* Brush.h
* Copyright (c) 2011 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// SOL++2000
#pragma once
#include <sol\GdiObject.h>
#include <sol\Bitmap.h>
namespace SOL {
class Brush :public GdiObject {
public:
Brush(Bitmap* bitmap)
:GdiObject((HANDLE)::CreatePatternBrush(
(HBITMAP)bitmap->get())) { }
Brush(COLORREF color)
:GdiObject((HANDLE)::CreateSolidBrush(color)) { }
Brush(int id, COLORREF color)
:GdiObject((HANDLE)::CreateHatchBrush(id, color)) { }
~Brush() {
HBRUSH hbrush = (HBRUSH)get();
if(hbrush) ::DeleteObject(hbrush);
}
void unrealize() {
::UnrealizeObject(get());
}
};
}
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