/*
* Animator.h
* Copyright (c) 2011 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
*/
// SOL++2000
// 2000.02.18
#pragma once
#include <sol\Primitive.h>
/**
* Animator class.
*/
namespace SOL {
class Animator :public Primitive {
public:
Animator(): Primitive() { }
public:
Animator(View* parent, const TCHAR* name, Args& args)
:Primitive(parent, name,
args.set(XmNpredefined, TRUE)
.set(XmNclassName, (ulong)ANIMATE_CLASS))
{
setValues(args);
}
public:
virtual Boolean create(View* parent, const TCHAR* name, Args& args)
{
Boolean rc = Primitive::create(parent, name,
args.set(XmNpredefined, TRUE)
.set(XmNclassName, (ulong)ANIMATE_CLASS));
setValues(args);
return rc;
}
Boolean open(TCHAR* szName) {
return (Boolean)send(ACM_OPEN, 0, (LPARAM)(LPTSTR)(szName));
}
Boolean play(int from, int to, int rep) {
return (Boolean)send(ACM_PLAY, (WPARAM)(UINT)(rep), (LPARAM)MAKELONG(from, to));
}
Boolean stop() {
return (Boolean)send(ACM_STOP, 0, 0);
}
Boolean close() {
return open(NULL);
}
Boolean seek(int frame) {
return play(frame, frame, 1);
}
};
}
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