VIZ++ Sample: BufferedRegularIcosahedron

VIZ++ Samples

1 Screenshot


2 Source code

/*
 * BufferedRegularIcosahedron.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


#include <viz++/opengl/OpenGLMainView.h>
#include <viz++/opengl/OpenGLGC.h>

#include <viz++/opengl/OpenGLRegularIcosahedron.h>

#include <viz++/openglarb/OpenGLBufferedShape.h>


#include "Resource.h"

namespace VIZ {

class MainView :public OpenGLMainView {
private:
  SmartPtr<OpenGLGC>                   gc;
  SmartPtr<OpenGLRegularIcosahedron>   hedron;
  SmartPtr<OpenGLBufferedShape>        shape;
 
public:
  virtual void display()
  {
    if (gc && shape) { 
      gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
      gc -> loadIdentity();
      gc -> clearColor(0.8, 0.8, 0.8, 1.0);

      try {
        //Draw the first shape1.
        gc->pushMatrix();
          gc -> translate(-2.0f,0.0f,1.0f);  
          gc -> lookAt(0.0, 20.0, 30.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); 
          gc->polygonMode(GL_FRONT_AND_BACK, GL_FILL);
          gc->color(1.0, 1.0, 0.0);
          shape->draw(gc);
        gc->popMatrix();

        gc->pushMatrix();
          gc -> translate(2.0f,0.0f,2.0f);  
          gc -> lookAt(0.0, 20.0, 30.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0); 
         
          gc->polygonMode(GL_FRONT_AND_BACK, GL_LINE);
          gc->lineWidth(2.0);
          gc->color(1.0, 0.0, 0.0);
          shape->draw(gc);
        
        gc->popMatrix();

      } catch (Exception& ex) {
        caught(ex); 
      }
    }
  }
 
  virtual void resize(int w, int h)
  {
    if (w == 0 || h == 0) {
      return;
    }
    if (gc) {
      gc -> matrixMode(GL_PROJECTION);
      gc -> loadIdentity();
      gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0); 

      gc -> matrixMode(GL_MODELVIEW);
    }
  }

  virtual void initialize()
  {
    gc = new OpenGLGC();

    gc -> matrixMode(GL_PROJECTION);
    gc -> loadIdentity();

    gc -> enable( GL_DEPTH_TEST);
    gc -> frustum(1 , -1 , -1 , 1 , 1 , 10);
    gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    //  gc -> loadIdentity();
    
    try {
      hedron = new OpenGLRegularIcosahedron();
      
      shape = new OpenGLBufferedShape(hedron);
    } catch (Exception& ex) {
      caught(ex);
    }
  }
 

public:
  MainView(OpenGLApplet& applet, int width, int height, const char* name)
  :OpenGLMainView(applet, width, height, name) 
  {
  }

  ~MainView()
  {
  }
};
}

//
int main(int argc, char** argv) 
{
  try {    
    ModuleFileName module;
    const char*  name = module.getAppName();
    OpenGLApplet applet(argc, argv);
    
    MainView view(applet, 480, 480, name);
    view.realize();

    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
  return 0;
}


Last modified: 10 Feb 2017

Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.