SOL9 Sample: Polygon

SOL9 2.0 Samples

1 Screenshot


2 Source code

/*
 * Polygon.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>

namespace SOL {

class MainView :public OpenGLMainView {

private:
  //Inner class starts
  class SimpleView: public OpenGLView {
  private:
    SmartPtr<OpenGLGC> gc;
    
  public:
    //This method will be called from an expose callback of OpenGLView.
    virtual void display()
    {
      if (gc) {
        const GLfloat lightPosition[] = { 5.0 , 0.0 , -8.0 , 1.0 };
        const GLfloat lightColor[]    = { 0.5 , 1 , 0.5 , 1 };
        const GLfloat materialColor[] = { 0.2 , 0.6 , 0.2 , 1};
    
        OpenGLLight light(GL_LIGHT0);
        light.position(lightPosition);
        light.diffuse(lightColor);
        light.enable(); 
      
        OpenGLMaterial material(GL_FRONT_AND_BACK );
        material.diffuse(materialColor);
      
        gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        gc -> begin(GL_POLYGON);

        gc -> normal(3.0 , 0.0 , -2.0);
        gc -> vertex(0.0 , -0.9 , -2.0);
        gc -> vertex(3.0 , -0.9 , -7.0);
        gc -> vertex(0.0 , 0.9 , -2.0 );

        gc -> normal(-3.0 , 0.0 , -2.0);
        gc -> vertex(0.0 , -0.9 , -2.0);
        gc -> vertex(-3.0, -0.9 , -7.0);
        gc -> vertex(0.0, 0.9 , -2.0);

        gc -> end();
      }
    }
 
    //This method will be called from a structureNotiy event handler of OpenGLView.
    virtual void resize(int widht, int height)
    {
       //Write your own resize procedure.
    }

    //This method will be called from a mapNotify event handler of OpenGLView.
    virtual void initialize()
    {
      gc = new OpenGLGC();
      gc -> enable(GL_LIGHTING);
      gc -> matrixMode(GL_PROJECTION);
      gc -> loadIdentity();
      gc -> frustum(1, -1, -1, 1, 2, 10);
    }

  public:
    SimpleView(View* parent, const char* name, Args& args)
    :OpenGLView(parent, name, args)
    {
    }
    
    ~SimpleView()
    {
    }
  };  
  //Inner class ends
  
private:
  SmartPtr<SimpleView>  view;

  long size(Event& event)
  {
    int width  = 0;
    int height = 0;
    event.getSize(width, height);
    if (view) {
      view -> reshape(0, 0, width, height);
      view -> postResizeRequest(width, height);
    }
    return 0L;
  }
  
public:
  MainView(Application& applet, const char* name, Args& args)
  :OpenGLMainView(applet, name, args)
  {
    Args ar;
    view = new SimpleView(this, "", ar);
  }

  ~MainView()
  {
  }
};
}

//
void Main(int argc, char** argv) 
{
  try {
    const char*  name = appName(argv[0]);
    Application applet(name, argc, argv);

    Args args;
    args.set(XmNwidth,  400);
    args.set(XmNheight, 300);
    
    MainView view(applet, name, args);
    view.realize();
    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
}


Last modified: 25 Feb 2017

Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.