SOL9 Sample: MaterializedCubesRotationByKeyInput

SOL9 2.0 Samples

1 Screenshot


2 Source code

/*
 * MaterializedCubesRotationByKeyInput.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>
#include <sol/opengl/OpenGLSolidCube.h>
#include <sol/opengl/OpenGLWireCube.h>

namespace SOL {

class MainView :public OpenGLMainView {
private:
  //Inner class starts
  class SimpleView: public OpenGLView {
  private:
    static const int        CUBES=4;
    SmartPtr<OpenGLGC>      gc;
    SmartPtr<OpenGLGeometry>  cubes[CUBES];
    float                   angle; 
  public:
   virtual void display()
    {
      if (gc && cubes[0]) {
        gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

        gc -> loadIdentity();
        gc -> lookAt(4.0, 6.0, 13.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

        gc -> clearColor(0.0, 0.0, 0.0, 1.0);
        gc -> enable(GL_CULL_FACE); 
        gc -> enable(GL_LIGHTING);

        OpenGLLight light(GL_LIGHT0);
        GLfloat lightPosition[] = {10, 10, 10, 1.0};  
        light.position(lightPosition);

        for (int i = 0; i<CUBES; i++) {
          gc->pushMatrix();
          gc->rotate(angle, 0.0f, 1.0f, 0.0f);
          cubes[i]->draw(gc, -2.0f+1.3f*i, 0.5f,  0.0f+ 0.3f*i);
          gc->popMatrix();
        }
      }
    }
  
    virtual void resize(int w, int h)
    {
      if (w == 0 || h == 0) {
          return;
      }
      if (gc) {
        gc -> matrixMode(GL_PROJECTION);
        gc -> loadIdentity();
        gc -> perspective(16.0, (double)w / (double)h, 0.5, 40.0); 

        gc -> matrixMode(GL_MODELVIEW);
      }
    }


    virtual void initialize()
    {
      gc = new OpenGLGC();
      
      Color4  black         = { 0.0, 0.0, 0.0, 1.0 };
      Color4  ambient       = { 0.5, 0.5, 0.5, 1.0 };
      Color4  diffuse       = { 0.2, 0.4, 0.8, 1.0 };
      Color4  specular      = { 1.0, 1.0, 1.0, 1.0 };
      Color4  emission      = { 0.8, 0.0, 0.0, 0.0 };
      GLfloat lowShining    = { 10.0 };
      GLfloat highShining   = {100.0 };

      OpenGLMateria mat1(GL_FRONT, ambient, diffuse, specular, emission, lowShining);
      OpenGLMateria mat2(GL_FRONT, black,   diffuse, specular, black,    lowShining);
      OpenGLMateria mat3(GL_FRONT, black,   diffuse, black,    emission, highShining);
      OpenGLMateria mat4(GL_FRONT, ambient, diffuse, specular, black,    highShining);
      OpenGLMateria materias[] = {mat1, mat2, mat3, mat4};
      for (int i = 0; i<CUBES; i++) {
        if (i%2 ==0) {
          cubes[i] = new OpenGLWireCube(materias[i], 0.5f+0.2f*i);
        } else {
          cubes[i] = new OpenGLSolidCube(materias[i], 0.5f+0.2f*i);
        }
      }
    }

    virtual void keyDown(Event& event)
    {
      WPARAM vkey = event.getWParam();
      switch (vkey) {
      case VK_LEFT:
        angle -= 1.0f;
        postRenderRequest();
        break;
      case VK_RIGHT:
        angle += 1.0f;
        postRenderRequest();
        break;
      default:
        break;
      }
    }
    
  public:
    SimpleView(View* parent, const char* name, Args& args)
    :OpenGLView(parent, name, args),
    angle(2.0f)
    {
    } 

    ~SimpleView()
    {
    }
  };
  //Inner class ends
  
private:
  SmartPtr<SimpleView>  view;

 long size(Event& event)
  {
    int width  = 0;
    int height = 0;
    event.getSize(width, height);
    if (view) {
      view -> reshape(0, 0, width, height);
      view -> postResizeRequest(width, height);
    }
    
    return 0L;
  }
  
  virtual long keyDown(Event& event)
  {
    if (view) {
      view -> keyDown(event);
    }
    return 0;
  }
  
public:
  MainView(Application& applet, const char* name, Args& args)
  :OpenGLMainView(applet, name, args)
  {
    addEventHandler(WM_KEYDOWN, this,
              (Handler)&MainView::keyDown, NULL);

    Args ar;
    view = new SimpleView(this, "", ar);
  }
  
  ~MainView()
  {
  }
};

}

//
void Main(int argc, char** argv) 
{
  try {
    glutInit(&argc, argv);
    
    const char*  name = appName(argv[0]);
    Application applet(name, argc, argv);

    Args args;
    args.set(XmNwidth,  640);
    args.set(XmNheight, 480);
    MainView view(applet, name, args);
    view.realize();

    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
}


Last modified: 25 Feb 2017

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