SOL9 Sample: JPGTextureRotationByTimerThread

SOL9 2.0 Samples

1 Screenshot


2 Source code

/*
 * JPGTextureRotationByTimerThread.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


//2015/07/28 Updated

#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLTimerThread.h>
#include <sol/opengl/OpenGLTexture2D.h>

namespace SOL {

class MainView :public OpenGLMainView {

private:
  //Inner class starts
  class SimpleView: public OpenGLView {
  private:
    SmartPtr<OpenGLGC>          gc;
    SmartPtr<OpenGLTexture2D>   texture;
    SmartPtr<OpenGLTimerThread> timerThread;
    CriticalSection    criticalSection;
    
    float              angle;
    
  public:
    virtual void display()
    {
      criticalSection.enter();

      if (gc && texture) {
        gc -> clearColor(1.0, 1.0, 1.0, 1.0);
        gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        gc -> color(1.0, 1.0, 1.0);
        
        gc -> rotate(5.0+angle, 0.5, 1.0, 0.25);
        angle += 0.01f;
        gc -> begin(GL_TRIANGLES);
       //gc -> normal3d(0.0, 0.0, 1.0);
       
        texture -> coord(0.0, 0.0); 
        gc-> vertex(-1.0,  1.0, 0.0);

        texture -> coord(1.0, 0.0); 
        gc ->vertex( 1.0,  1.0, 0.0);

        //texture -> coord(1.0, 1.0); 
        //gc -> vertex( 1.0, -1.0, 0.0);

        texture -> coord(0.0, 1.0); 
        gc -> vertex(-1.0, -1.0, 0.0);
      
        gc -> end();
      }
      criticalSection.leave();
    }
 
    virtual void resize(int w, int h)
    {
      if (w == 0 || h == 0) {
        return;
      }
      if (gc) {
        gc -> matrixMode(GL_PROJECTION);
        gc -> loadIdentity();
        gc -> ortho(-1.25, 1.25, -1.25, 1.25, 1., 20.);

        gc -> matrixMode(GL_MODELVIEW);
        gc -> loadIdentity();
        gc -> lookAt(0., 0., 10., 0., 0., 0., 0., 1., 0.);
      }
    }

    virtual void initialize()
    {
      gc = new OpenGLGC();
      gc -> enable(GL_DEPTH_TEST);
      gc -> enable(GL_TEXTURE_2D);

      createTexture("./images/tulip.jpg");
      
      timerThread = new OpenGLTimerThread(this, 100);
      timerThread -> start();
    }

  public:
    void createTexture(const char* filename)
    {
      if (texture) {
        texture = NULL;
      }
      texture = new OpenGLTexture2D();
      texture -> bind();
      texture -> parameter(GL_TEXTURE_MIN_FILTER, GL_LINEAR);
      texture -> parameter(GL_TEXTURE_MAG_FILTER, GL_LINEAR);
      texture -> env(GL_TEXTURE_ENV_MODE, GL_MODULATE); 

      try {
        texture -> imageFromJPGFile(filename);
      } catch (Exception& ex) {
        caught(ex);
      }
    }

  public:
    SimpleView(View* parent, const char* name, Args& args)
    :OpenGLView(parent, name, args),
    angle(0.0f)
    {
    } 

    ~SimpleView()
    {
    }
  };
  //Inner class ends
  
private:
  SmartPtr<SimpleView>  view;

  long size(Event& event)
  {
    int w, h;
    event.getSize(w, h);
    if (view) {
      view -> reshape(10, 10, w-20, h-20);
      view -> postResizeRequest(w-20, h-20);
    }
    return 1L;
  }

public:
  MainView(Application& applet, const char* name, Args& args)
  :OpenGLMainView(applet, name, args)
  {
    Args ar;
    view = new SimpleView(this, "", ar);
  }

  ~MainView()
  {
  }
};
}

//
void Main(int argc, char** argv) 
{
  try {
    const char*  name = appName(argv[0]);
    Application applet(name, argc, argv);

    Args args;
    args.set(XmNwidth, 640);
    args.set(XmNheight, 360);

    MainView view(applet, name, args);
    view.realize();

    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
}


Last modified: 25 Feb 2017

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