SOL9 Sample: GlutLightedTorus

SOL9 2.0 Samples

1 Screenshot


2 Source code

/*
 * GlutLightedTorus.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


#include <sol/opengl/OpenGLMainView.h>
#include <sol/opengl/OpenGLView.h>
#include <sol/opengl/OpenGLGC.h>
#include <sol/opengl/OpenGLLight.h>
#include <sol/opengl/OpenGLMaterial.h>
#include <sol/opengl/OpenGLGeometry.h>

namespace SOL {

class MainView :public OpenGLMainView {

private:
  //Inner class startss
  class SimpleView: public OpenGLView {
  private:
    SmartPtr<OpenGLGC> gc;
 
  public:
    virtual void display()
    {
      if (gc) {
        gc -> clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        gc -> loadIdentity();
        gc -> lookAt(2.0, 4.0, 8.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);

        gc -> clearColor(0.0, 0.0, 0.0, 1.0);
        gc -> enable(GL_CULL_FACE); 
        gc -> enable(GL_LIGHTING);

        gc -> enable(GL_DEPTH_TEST);     
        OpenGLLight light(GL_LIGHT0);
        light.position(10.0, 10.0, 10.0, 1.0);

        OpenGLMaterial material(GL_FRONT);
        material.specular(1.0f, 1.0f, 1.0f, 1.0f); 
        material.shininess(100.0); 

        OpenGLGeometry geometry;
        gc -> pushMatrix();
        material.diffuse(0.0f, 0.0f, 1.0f, 1.0f); //blue 
        gc -> translate(-2.0, 1.0, -6.0);
        gc -> rotate(-40.0, 1.0, 0.0, 0.0);
        geometry.solidTorus(1.0, 1.8, 10.0, 50.0);
        gc -> popMatrix();

        gc -> pushMatrix();
        material.diffuse(1.0f, 0.0f, 0.0f, 1.0f); //red 
        gc -> translate(-2.2,-6.0,-6.0);
        gc -> rotate(10.0, 1.0, 0.0, 0.0);
        geometry. wireTorus( 1.0, 1.8, 10.0, 40.0);
        gc -> popMatrix();
      }
    }

    virtual void resize(int w, int h)
    {
      if (w == 0 || h == 0) {
        return;
      }
      if (gc) {
        const float r = (float) w / (float) h;

        gc -> matrixMode(GL_PROJECTION);
        gc -> loadIdentity();
        gc -> frustum(-r, r, -1.0, 1.0, 2.0, 100.0);
        gc -> matrixMode(GL_MODELVIEW);
        gc -> loadIdentity() ;
      }
    }

    virtual void initialize()
    {
      gc = new OpenGLGC();
    }

  public:
    SimpleView(View* parent, const char* name, Args& args)
    :OpenGLView(parent, name, args)
    {
    } 

    ~SimpleView()
    {
    }
  };
  //Inner class endss
  
private:
  SmartPtr<SimpleView>  view;

  long size(Event& event)
  {
    int width  = 0;
    int height = 0;
    event.getSize(width, height);
    if (view) {
      view -> reshape(0, 0, width/2, height);
      view -> postResizeRequest(width/2, height);
    }
    return 0L;
  }
  
public:
  MainView(Application& applet, const char* name, Args& args)
  :OpenGLMainView(applet, name,args)
  {
    Args ar;
    view = new SimpleView(this, "", ar);
  }
  
  ~MainView()
  {
  }
};
}

//
void Main(int argc, char** argv) 
{
  glutInit(&argc, argv);

  try {
    const char*  name = appName(argv[0]);
    Application applet(name, argc, argv);

    Args args;
    args.set(XmNwidth, 400);
    args.set(XmNheight, 300);
    
    MainView view(applet, name, args);
    view.realize();

    applet.run();
    
  } catch (Exception& ex) {
    caught(ex);
  }
}


Last modified: 25 Feb 2017

Copyright (c) 2017 Antillia.com ALL RIGHTS RESERVED.