SOL9 Sample: Direct3D10MainView

SOL9 2.0 Samples

1 Screenshot


2 Source code

/*
 * Direct3D10MainView.cpp 
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED. 
 */


// 2015/10/20
// 2017/01/28 Updated to use ModuleFileName class and caught macro.

// This is one of the simplest examples to create Direct3D10MainView, which creates Direct3D10RenderTargetView and
// Direct3DDepthStencilView

#pragma warning(disable : 4005) 
#pragma warning(disable : 4838) 

#define COMMONCONTROLS_V6

#include <sol/direct3d10/DirectX3D10MainView.h>
#include <sol/direct3d10/DirectX3D10View.h>

#include <sol/direct3d10/Direct3D10RenderTargetView.h>
#include <sol/direct3d10/Direct3D10DepthStencilView.h>

#include <sol/direct3d10/Direct3D10Texture2D.h>
#include <sol/direct3d10/Direct3DX10Font.h>
#include <sol/direct3d10/D3D10Texture2DDesc.h>
#include <sol/direct3d10/D3D10DepthStencilViewDesc.h>

#include <sol/direct3d10/Direct3D10Effect.h>
#include <sol/direct3d10/Direct3D10EffectTechnique.h>
#include <sol/direct3d10/Direct3D10EffectPass.h>

#include <sol/direct3d10/Direct3D10InputLayout.h>
#include <sol/direct3d10/Direct3D10Buffer.h>
#include <sol/PushButton.h>

#include "resource.h"

namespace SOL {
  
class MainView :public DirectX3D10MainView {
  //Inner class 
  class SimpleView :public DirectX3D10View {
  private:
    SmartPtr<Direct3D10RenderTargetView>  renderTargetView;
    SmartPtr<Direct3D10DepthStencilView>  depthStencilView;
  
  public:
    void deleteViews()
    {
      Direct3D10Device* device = getD3D10Device();
      device->setOMRenderTargets(0, NULL, NULL);

      renderTargetView = NULL;
      depthStencilView = NULL;
    }

    virtual void createViews()
    {
      int width = 0;
      int height = 0;
      validateClientSize(width, height);

      try {
        Direct3D10Device*   d3d10Device  = getD3D10Device();
        DirectXGISwapChain* swapChain = getSwapChain();
      
        //d3d10Device ->setOMRenderTargets(0, NULL, NULL);

        //1 Create an instance of Direct3D10RenderTargetView
        Direct3D10Texture2D renderTargetViewTexture(*swapChain); ; 

        renderTargetView = new Direct3D10RenderTargetView(*d3d10Device, renderTargetViewTexture, NULL);

        //2 Create a temporary depthDesc(D3D10Texture2DDesc).
        D3D10Texture2DDesc depthDesc;
        depthDesc.width(width);
        depthDesc.height(height);
        depthDesc.mipLevels(1);
        depthDesc.arraySize(1);
        depthDesc.format(DXGI_FORMAT_D32_FLOAT);
        depthDesc.sampleDescCount(1);
        depthDesc.sampleDescQuality(0);
        depthDesc.usage(D3D10_USAGE_DEFAULT);
        depthDesc.bindFlags(D3D10_BIND_DEPTH_STENCIL);

        //3 Create a temporary depthStencilTexture(Direct3D10Texture2D) from texture2DDesc.
        Direct3D10Texture2D depthStencilTexute(*d3d10Device, depthDesc); 

        //4 Create a temporary depthStencilViewDesc(D3D10DepthStencilViewDesc) 
        D3D10DepthStencilViewDesc depthStencilViewDesc(DXGI_FORMAT_D32_FLOAT, D3D10_DSV_DIMENSION_TEXTURE2D);

        //5 Create an instance of Direct3DDepthStencilView from depthStencilTexture and depthStencilViewDesc
        depthStencilView = new Direct3D10DepthStencilView(*d3d10Device, depthStencilTexute, depthStencilViewDesc);


        ID3D10RenderTargetView* targetView   = *renderTargetView; 
        //6 Set renderTargetView and depthStencilView to id3d10Device
        d3d10Device ->setOMRenderTargets(1, &targetView, *depthStencilView);

      } catch (Exception& ex) {
        caught(ex);
      }
    }

    virtual void initialize()
    {
      try {
        // Create rendarTargetView and depthStencilView.
        createViews();

      } catch (Exception& ex) {
        caught(ex);
      }
    }


    virtual void display()
    {
      try {
        Direct3D10Device*  d3d10Device = getD3D10Device();
        DirectXGISwapChain* swapChain = getSwapChain();
        if (renderTargetView && depthStencilView) {
        //Clear renderTargetView and depthStencilView.
          renderTargetView -> clear( D3DXCOLOR(0.0, 0.2, 1.0, 0.0));
          depthStencilView -> clear();
        //Do nothing here.
        }
        swapChain -> present(0, 0);

      } catch (Exception& ex) {
        caught(ex);
      }
    }
    
    
    virtual void resize(int width, int height)
    {
      Direct3D10Device*   device = getD3D10Device();
      DirectXGISwapChain* swapChain = getSwapChain();
      if (device           == NULL || 
          swapChain        == NULL || 
          renderTargetView == NULL ||
          depthStencilView == NULL) {
        return ;
      }
    
      try {
      // 1 Delete existing rendarTargetView and depthStencilView.
        deleteViews();

      // 2 ResizeBuffers swapChain(IDXGISwapChain)
        swapChain -> resizeBuffers(width, height); 
     
        // 3 Recreate rendarTargetView and depthStencilView.
        createViews();
      
        // 4 SetViewPort
        setViewPort(width, height);

      } catch (Exception& ex) {
        caught(ex);
      }
    }

    //Constructor
    SimpleView(DirectX3D10MainView* parent, const TCHAR* name, Args& args)
    :DirectX3D10View(parent, name, args)
    {
      postResizeRequest(); 
    }
    
    ~SimpleView()
    {
    }

  };
  // Inner class ends.
  
private:
  SmartPtr<SimpleView> view;
  SmartPtr<PushButton> quit;

  static const int MARGIN          = 10;
  static const int WORK_AREA_WIDTH = 140;

public:
  /**
   * Constructor
   */
  MainView(Application& applet, const TCHAR* name, Args& args)
  :DirectX3D10MainView(applet, name,
                 args.set(XmNstyle, (ulong)WS_CLIPCHILDREN|WS_CLIPSIBLINGS) )
  {
    // 1 Restore the replacement of MainView 
    restorePlacement();

    // 2 Create a view of SimpleView.
    Args ar;
    int width  = 0;
    int height = 0;
    getClientSize(width, height);

    ar.set(XmNwidth, width);
    ar.set(XmNheight,height);
    
    ar.set(XmNstyle, WS_BORDER|WS_CHILD|WS_VISIBLE);
    view = new SimpleView(this, _T(""), ar);

    // 3 Create a quit PushButton.
    ar.reset();
    ar.set(XmNwidth, 120);
    ar.set(XmNheight, 30);
    quit = new PushButton(this, _T("QUIT"), ar);
    quit ->addCallback(XmNactivateCallback, this,
      (Callback)&MainView::exit, NULL);

    // 4 Post a resize request to this MainView.
    postResizeRequest();
  }

public:
  ~MainView()
  {
  }


  void resize(int width, int height)
  {
    if (view != nullptr && quit != nullptr) {
      int w = width;

      if (width > WORK_AREA_WIDTH) {
        w = width - WORK_AREA_WIDTH;
      }
      if (w < 1) {
        w = width;
      }
      view ->reshape(0, 0, w, height);
      quit -> reshape(w + 2, 2, 120, 30);
    }
  }  
};

}


//////////////////////////////////////////////
//
void  Main(int argc, TCHAR** argv)
{
  ModuleFileName module(argv[0]);
  const TCHAR* appClass =  module.getAppName(); 
  try {    
    Application applet(appClass, argc, argv);

    Args args;
    args.set(XmNwidth, 640);
    args.set(XmNheight, 480);
    MainView mainView(applet, appClass, args);
    mainView.realize();

    applet.run();
  } catch (Exception& ex) {
    caught(ex);
  }
}


Last modified: 1 Feb 2017

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