//
//MultiJPGTexturedCubeRotationByTimerThread.cpp
//Copyright (c) 2016 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
#include <oz++/Mutex.h>
#include <oz++/motif/RenderingTimer.h>
#include <oz++/opengl/OpenGLMainView.h>
#include <oz++/opengl/OpenGLView.h>
#include <oz++/opengl/OpenGLGC.h>
#include <oz++/opengl/OpenGLMultiTexturedCube.h>
namespace OZ {
class MainView :public OpenGLMainView {
private:
//Inner class starts.
class SimpleView: public OpenGLView {
private:
OpenGLGC gc;
SmartPtr<OpenGLMultiTexturedCube> cube;
Mutex mutex;
SmartPtr<RenderingTimer> timerThread;
float angle;
public:
virtual void display()
{
mutex.lock();
if (cube) {
gc.clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
gc.loadIdentity();
gc.translate(0.0f,0.0f,-1.0f);
gc.lookAt(2.0, 8.0, 15.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0);
gc.rotate(angle, 0.0, 1.0, 0.0);
angle -= 0.4f;
cube -> draw(&gc);
}
mutex.unlock();
}
virtual void resize(int w, int h)
{
if (w == 0 || h == 0) {
return;
}
gc.matrixMode(GL_PROJECTION);
gc.loadIdentity();
gc.perspective(16.0, (double)w / (double)h, 0.5, 40.0);
gc.matrixMode(GL_MODELVIEW);
}
virtual void initialize()
{
gc.enable(GL_DEPTH_TEST);
gc.enable(GL_TEXTURE_2D);
try {
static const char* jpgFiles[] = {
"./images/1.jpg", "./images/2.jpg", "./images/3.jpg",
"./images/4.jpg", "./images/5.jpg", "./images/6.jpg",
};
cube = new OpenGLMultiTexturedCube(6, jpgFiles);
} catch (Exception& ex) {
caught(ex);
}
//Create a renderingTimerThread
timerThread = new RenderingTimer(this, 30);
timerThread -> start();
}
public:
SimpleView(OpenGLMainView* parent, const char* name, Args& args)
:OpenGLView(parent, name, args),
angle(0.0f)
{
}
~SimpleView()
{
}
};
//Inner class ends.
private:
SmartPtr<SimpleView> view;
public:
MainView(OpenGLApplication& applet, const char* name, Args& args)
:OpenGLMainView(applet, name, args)
{
Args ar;
ar.set(XmNopenGLBufferType, (XtArgVal)getBufferType());
view = new SimpleView(this, "", ar);
}
~MainView()
{
}
};
}
//
int main(int argc, char** argv)
{
try {
XInitThreads();
const char* name = argv[0];
OpenGLApplication applet(name, argc, argv);
Args args;
args.set(XmNwidth, 480);
args.set(XmNheight, 480);
MainView view(applet, name, args);
view.realize();
applet.run();
} catch (Exception& ex) {
caught(ex);
}
return 0;
}
Last modified: 1 Jan 2017 |