Es++ Class: OpenGLSphere

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Source code

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 *
 * Copyright (c) 2015 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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 *  OpenGLSphere.h
 *
 *****************************************************************************/

#pragma once

#include <es++/Exception.h>
#include <es++/opengl/OpenGLShape.h>

namespace Es {

class OpenGLSphere :public OpenGLShape {
private:
  GLfloat radius;
  GLint slices;
  GLint stacks;
  
public:
  OpenGLSphere(OpenGLQuadric* quadric)
  :OpenGLShape(quadric),
  radius(1.0f),
  slices(20),
  stacks(20)
  {
  } 

public:
  OpenGLSphere(OpenGLQuadric* quadric, GLdouble r, GLint sl, GLint st)
  :OpenGLShape(quadric),
  radius(r),
  slices(sl),
  stacks(st)
  {
  } 

public:
  OpenGLSphere(OpenGLQuadric* quadric, OpenGLMateria& materia, 
        GLdouble r, GLint sl, GLint st)
  :OpenGLShape(quadric, materia),
  radius(r),
  slices(sl),
  stacks(st)
  {
  } 

  ~OpenGLSphere()
  {
  }
 
  void draw(GLdouble r, GLint sl, GLint st)
  {
    gluSphere(getQuadric(), 
                        r,
                        sl,
                        st);
  }

  void draw()  
  {
    gluSphere(getQuadric(),
                        this->radius,
                        this->slices,
                        this->stacks);
  }

  void draw(OpenGLGC* gc, GLfloat x, GLfloat y, GLfloat z)  
  {
    if (gc) {
      gc->pushMatrix();
      gc->translate(x, y, z);
      materialize(gc);
      gluSphere(getQuadric(),
                        this->radius,
                        this->slices,
                        this->stacks);
      gc->popMatrix();
    }
  }

};

}


Last modified: 4 Apr 2019

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