Es++ Class: OpenGLRenderingTimer

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Source code

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 *      OpenGLRenderingTimer.h
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#pragma once

#include <es++/Mutex.h>
#include <es++/Thread.h>
#include <es++/opengl/OpenGLView.h>

namespace Es {

class OpenGLRenderingTimer :public Es::Thread {
private:
  Es::OpenGLView& view;
  int             interval;
  bool            looping;

public:
  OpenGLRenderingTimer(Es::OpenGLView& aview, int msec)
  :Thread()
  ,view(aview)
  ,interval(msec)
  ,looping(true)
  {
  }
 
  ~OpenGLRenderingTimer()
  {
  }

public:
  void terminate()
  {
    looping = false;
  }

public:
  virtual void run()
  {
     int microsec = interval*1000;
    
     while(looping) {
       //Sleep for microsec.
       usleep(microsec);
       //call render method of OpenGLView
       view.render();
     }
  }
};

}


Last modified: 4 Apr 2019

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