Es++ Class: OpenGLRenderBufferEXT

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Source code

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 *  OpenGLRenderBufferEXT.h
 *
 *****************************************************************************/

#pragma once

#ifdef GL_EXT_framebuffer_object

#include <es++/openglext/OpenGLRenderBuffersEXT.h>

namespace Es {

class OpenGLRenderBufferEXT :public OpenGLRenderBuffersEXT {

private:
  GLenum target;

public:
  OpenGLRenderBufferEXT(GLenum target=GL_RENDERBUFFER_EXT)
  :OpenGLRenderBuffersEXT(1),
  target(target)
  {
  }
  

  ~OpenGLRenderBufferEXT()
  {
  }
  
 
  operator GLuint()
  {
    return getNth(0);
  }
  
  void bind()
  {
    //bind this target to 0-th buffer id
    bindNth(this->target, 0);
  }
  
  void unbind()
  {
    OpenGLRenderBuffersEXT::bind(this->target, 0); 
  } 
  
  void getParameteriv(GLenum pname, GLint* params)
  {
    OpenGLRenderBuffersEXT::getParameteriv(this->target, pname, params);
  }

  GLboolean isRenderbuffer()
  {
    GLuint buffer = getNth(0);
    return OpenGLRenderBuffersEXT::isRenderbuffer(buffer);
  }

  void storage(GLenum internalformat, GLsizei width, GLsizei height)
  {
    OpenGLRenderBuffersEXT::storage(this->target, internalformat, width, height);
  }
  
};

}
#endif
  
  

Last modified: 4 Apr 2019

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