Source code
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* Copyright (c) 2017 Antillia.com TOSHIYUKI ARAI. ALL RIGHTS RESERVED.
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* derived from this software without specific prior written permission.
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* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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*
* ListEntry.h
*
*****************************************************************************/
#pragma once
#include <es++/Entry.h>
namespace Es {
class ListEntry :public Es::Entry {
private:
ListEntry* prev;
ListEntry* next;
public:
ListEntry(Es::Object* object)
:Es::Entry(object),
prev(NULL),
next(NULL)
{
//
}
ListEntry(Es::Object* object, Es::ListEntry* nxt)
:Es::Entry(object),
prev(NULL),
next(nxt)
{
//
}
ListEntry(Es::Object* object, Es::ListEntry* pre, Es::ListEntry* nxt)
:Es::Entry(object),
prev(pre),
next(nxt)
{
//
}
~ListEntry()
{
Es::Object* object = getObject();
if (object) {
delete object;
}
}
void setPrev(Es::ListEntry* entry)
{
prev = entry;
}
void setNext(Es::ListEntry* entry)
{
next = entry;
}
ListEntry* getPrev()
{
return prev;
}
Es::ListEntry* getNext()
{
return next;
}
};
}
Last modified: 27 July 2017
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